![]() ![]() ![]() Steranka said that Niantic internal data showed player behavior that was "completely antithetical to what we envisioned the experience for Pokemon Go to be." For example, some players were "doing dozens, sometimes hundreds, of legendary raids in a single day without ever leaving home." GameSpot recently spoke with Pokemon Go director Michael Steranka about the changes, in which he said, "the decision to add limitations and adjust the pricing of Remote Raid Passes was an incredibly difficult one for us to make," but that ultimately, "it was something we felt we had to do." Remote Raid Pass for Pokemon Go Fans were disappointed in the situation, and now Niantic has commented on what went into the decision, including how the passes were affecting the game's ecosystem. Last month, Pokemon Go developer Niantic unveiled changes to the game's Remote Raid Pass system, with both a price hike and a limit of five pass uses per day releasing simultaneously. ![]()
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